A recent SL blog post accusing me of stealing meshes from 3d sites has made me think how i have badly neglected my blog and how i can use it for good.
I can post how i work, and progress shots from recent works to showcase my skills and hopefully provide helpful hints for people who are interested.
So.... below are some screenshots from a statue project i am working on currently. Sadly the statue that the accusing blog post from Vryl Valkrie refers to is on another computer that lies in pieces atm - but i can show you my latest project :)
A Toltec warrior statue (i love statues) modelled using techniques i learned from this tutorial many many moons ago.
First i find suitable front and profile piccies from good ol Google image search, like these (slightly edited for alignment and size)...
The trick is in finding good side and front profiles , then i add them onto planes at right angles in 3dsmax for using as reference to build a basic mesh with.
Then i go about making a basic mesh... by creating a single Plane object, converting it to a editable Poly, and then laboriously copying, positioning, and linking multiple Plane objects to form a basic half face as below...
Then I apply another built in function called "TurboSmooth" which has the effect of adding heaps of vertices/lines and smoothing all the hard lines out. You can see the added Vertices and Edges the function creates...
Then its just a matter of Rendering with suitable lighting and shadow settings to get a good look at how everything is falling together so far.As you can see it is far from perfect...the mouth is a little small..some of the crisper detail around the eyes is not quite so good... and of course its lacking a suitable texture (and the rest of the body and head). I will tweak and move and add detail and Vertices/Edges where necessary til it meets my standards. So far its about 6 hrs work and has a long way to go. Previous statues have sometimes taken a couple of weeks off and on - i get distracted easily :P
After its finished i will use similar methods to make a lower resolution Sculptie version for importing into SL. However I will take a 'baked' texture from this version because of its superior detailing/shadows/texturing. This way i get the best of both worlds..a high resolution mesh i can sell on 3d model sites , potentially a suitable mesh for the future in Second Life..and a sculptie version i can start selling in SL straight away.
Here's a quick perspective rendering with some simple texturing noise on the bump map... normally i would create a special bump map in Photoshop and use that instead for getting as close as possible to the original statues texture.
A piccie of the original statues for ya :)
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