Showing posts with label Sculpties. Show all posts
Showing posts with label Sculpties. Show all posts
Sunday, June 6, 2010
NEW V8 Motor BUILDERS PACK
Wow looking V8 Motor designed especially for low prims to suit vehicles. Only 7 prims! Baked textures and carefully tweaked shapes combine for great detail - Vehicle experts tell me this is by far the best sculptie Motor in SL.
Judge for yourself- it's on display at the Sculpts Only Mall.
Included:
1 x full permission fully assembled V8 Motor (7 prims)
6 x full permission baked textures (to use as templates for your own textures if wanted)
Please Note: Sculpt maps are not included in this pack.
Grab it at the Sculpts Only Mall or on Xstreet
Wednesday, June 2, 2010
New Builders pack - Ropes !
Added a new Builders pack to the Mall and Xstreet today... Ropes 1 Builders Pack
11 great sculptie rope shapes for integrating into your builds. 3 x Hangmans nooses, multiple coil shapes for wrapping around posts, or hanging on walls, draping on floor etc. Even a shape especially designed for binding wrists.
Includes:
See some examples inworld at Sculpts Only Mall and the pack is available for sale there too.
Or at the Xstreet listing.
11 great sculptie rope shapes for integrating into your builds. 3 x Hangmans nooses, multiple coil shapes for wrapping around posts, or hanging on walls, draping on floor etc. Even a shape especially designed for binding wrists.
Includes:
- One prim each(sculpties)
- 11 x full permission Sculpt maps
- 1 x full permission tileable rope texture
- 11 x copy mod EXAMPLES (for taking the Sculpt, Texture settings, and measurements from, or for personal decoration use)
See some examples inworld at Sculpts Only Mall and the pack is available for sale there too.
Or at the Xstreet listing.
Wednesday, December 16, 2009
New Statue - Adoration
Took me a few hrs on this one, had to learn a few new tricks and develop my skills in some areas but here it is... I call it Adoration (am open to suggestions for a better name tho')....
Here's a better image taken in situ at Garden World...
You can see it in Second Life in a few places...in the Relics store, at Garden World , or the Dead Center. Let me know what you think of it please - good or bad ;)


Tuesday, November 24, 2009
Better Bullets

See them at the Sculpts Only Mall - click here
Copper Bottoms

Why even make these? They are kitchen props in another upcoming Avatar Repertory Theater production - our Xmas show - 3 short plays... details coming soon.
Sunday, November 22, 2009
Beautiful Sculptie Roses
Sculpties and LOD
So many people have asked me about sculptie tricks i have decided to start revealing some...first up Sculpties and LOD!
LOD = Level Of Detail
The Lindens in their infinite wisdom decided to treat sculpties with the same ideals as they do textures... that is to reduce the level of detail on a sculptie with distance. The further you are from a sculptie - the less detail it will have. They do this by reducing the detail in the sculpties mesh. It is calculated by how much area the sculptie takes up on your screen. So a big sculptie will still look ok from a long distance, a small sculptie may look bad from a close distance.
There are two basic ways to counter this issue - people generally call the problem fixes Sculptie LOD or Nano Sculpties. And another that is a fix for your personal viewer but doesn't help others when viewing the same sculpties.
Personal fix: Find the advanced menu in your SL viewer - if it doesn't show at the top of your screen beside the Help menu...press Ctrl + Alt + D simultaneously on your keyboard to activate it. Scroll down the Advanced menu to "Debug settings", enter "renderVolumeLODFactor" and change the value to "4" then close that popup. It may reset each time you relog :/
Sculptie Fix No 1 (for builders): Tricky to do depending on the sculptie shape... but is basically doubling the mesh points at the important places. Move your mesh points/vertices or segment lines so they almost overlap. This can counter the removal of detail by the SL viewer software by leaving mesh points in place when a line of them is removed. Has a bad side effect tho'... texture mapping is very hard. This is not my favourite method but can be useful in some cases.
Sculptie Fix No 2 (RECOMMENDED for builders): This is by far the simplest method - it works by fooling the SL software into thinking the sculptie is larger on screen than it appears visually. Has the side effect of producing a larger invisible bounding/collision box - so it's best to set such sculpties to phantom. Take your sculptie map/texture into Photoshop ... go to Image menu/Adjustments/Levels and adjust its Levels as per pic below ( is almost the same dialog in GIMP)
Play around with the slider settings to achieve a result that best suits you - the settings above are my favourite. Hit OK to close the dialog..and your sculptie rainbow will appear to dim a little. Import into Second Life to see the results. It will help the sculptie keep its detail at a longer distance - but please bear in mind it is not a perfect fix.
LOD = Level Of Detail
The Lindens in their infinite wisdom decided to treat sculpties with the same ideals as they do textures... that is to reduce the level of detail on a sculptie with distance. The further you are from a sculptie - the less detail it will have. They do this by reducing the detail in the sculpties mesh. It is calculated by how much area the sculptie takes up on your screen. So a big sculptie will still look ok from a long distance, a small sculptie may look bad from a close distance.
There are two basic ways to counter this issue - people generally call the problem fixes Sculptie LOD or Nano Sculpties. And another that is a fix for your personal viewer but doesn't help others when viewing the same sculpties.
Personal fix: Find the advanced menu in your SL viewer - if it doesn't show at the top of your screen beside the Help menu...press Ctrl + Alt + D simultaneously on your keyboard to activate it. Scroll down the Advanced menu to "Debug settings", enter "renderVolumeLODFactor" and change the value to "4" then close that popup. It may reset each time you relog :/
Sculptie Fix No 1 (for builders): Tricky to do depending on the sculptie shape... but is basically doubling the mesh points at the important places. Move your mesh points/vertices or segment lines so they almost overlap. This can counter the removal of detail by the SL viewer software by leaving mesh points in place when a line of them is removed. Has a bad side effect tho'... texture mapping is very hard. This is not my favourite method but can be useful in some cases.
Sculptie Fix No 2 (RECOMMENDED for builders): This is by far the simplest method - it works by fooling the SL software into thinking the sculptie is larger on screen than it appears visually. Has the side effect of producing a larger invisible bounding/collision box - so it's best to set such sculpties to phantom. Take your sculptie map/texture into Photoshop ... go to Image menu/Adjustments/Levels and adjust its Levels as per pic below ( is almost the same dialog in GIMP)
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